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Animation

So far we have discussed how to make more static objects from primitives by using boolean operations, repetition and conditional statements. The basic mode provides a simple animation statements for making dynamic objects and animations. The object below shows an abstract representation of a clock.

We can spin the hand of the clock around the Z-axis by dragging a turn animation statement. The statements allows you to specify the number of seconds in which the turn should be completed, in this case 1 second.

Next we add a second hand that turns every minute.

The animation below uses a move animation block to simulate repetitive motion of a tooth brush along the red axis.