Animation
So far we have discussed how to make more static objects from primitives by using boolean operations, repetition and conditional statements. The basic mode provides a simple animation statements for making dynamic objects and animations. The object below shows an abstract representation of a clock.
We can spin the hand of the clock around the Z-axis by dragging a turn
animation statement.
The statements allows you to specify the number of seconds in which the turn should be completed, in this case 1
second.
Next we add a second hand that turns every minute.
The animation below uses a move
animation block to simulate repetitive motion of a tooth brush along the red axis.